Dec 16, 2007, 12:53 PM // 12:53
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#61
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Biostem
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3. If magic is suitably prevalent, and there is no major loss of magic, then there really is no pressing need to develop technology.
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Not really, traditionally, magic takes ages to master and one must have "gift" to become potent magic user.
But technology can give similar kind of power to anyone who can aim and press button, and can be mass produced.
Acessibility destines technology to win in most of fantasy worlds, regardless of magic potence. (unless special measures like bans are takes to keep status quo)
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Dec 16, 2007, 01:14 PM // 13:14
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#62
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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I usually stay out of these things but...
Please... Do not... Soil this series with firearms...
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Dec 16, 2007, 01:47 PM // 13:47
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#63
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Jungle Guide
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Crossbows? Fine
Rifles? No
Seige Cannons? Fine
Grenade Launchers? No
Small grenade like bombs? Sure..already have barrels of explosive powder
C4 type or other high end explosives? No
Not saying something advanced can't work within GW, but it may break the feel of the game if something like too advanced is added.
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Dec 16, 2007, 01:49 PM // 13:49
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#64
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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what about a flinlock or a blunderbuss?those are quitte comon in the fantasy world.
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Dec 16, 2007, 01:54 PM // 13:54
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#65
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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2 words.
Laser eyes
Guild Wars 2 could use laser eyes.
^ That was 6 words and a number, but it does not count as it wasn't intended to be the message I was building up to with the '2 words' statement.
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Dec 16, 2007, 02:57 PM // 14:57
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#66
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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There's no reason that laser eyes can't be magical in nature.
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Dec 16, 2007, 04:08 PM // 16:08
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#67
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by Onarik Amrak
There's no reason that laser eyes can't be magical in nature.
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and here is an example of said magical laser.
pew pew !
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Dec 16, 2007, 04:27 PM // 16:27
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#68
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: The Big Daddy Experience [BigD]
Profession: N/Mo
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Come to think of it, if a fantasy society (I am talking society, not WORLD) needs to rely on technology more than magic then they must be pretty crappy or lazy magicians.
Just my opinion.
PS: Oops, sorry for the mistake Tatile.
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Dec 16, 2007, 04:30 PM // 16:30
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#69
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Krytan Explorer
Join Date: Sep 2006
Location: Pennsylvania
Profession: E/
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When I saw the title for this thread, and i'm sorry for hijacking it... but I immediately thought of Tech as in, the graphical interface, and how the Guild Wars engine will handle the newest techs in video cards.
Again, i'm sorry for the hijack.. but I hope Gaile will send this off to the programmers.
- Guild Wars 2, I hope, will have active day/night cycle.
- I hope Guild Wars 2 will have at least 1024, if not 2048mb sized texture maps.
- I hope Guild Wars 2 will have a much more appealing to look at envirenments. (While NF, then GWEN have some very nivce sceneary. Face it, Proph, and Factions are very behind the times, and look very bland. )
- I hope GWs 2 will have Dynamic shadows, and highly Dynamic lighting effects. AKA, "Soft Shadows"
- I hope GWs2 will have full Bloom style effects built into the engine. (Goes with fully dynamic, and realistic lights.) AKA - full HDR
- I hope GWs 2 will have such things liek Soft particles (for better fire, and other effects.)
- I hope GWs 2 will have better water rendering. (Although, looking at a few areas of GWEN, you guys do it rather nicely already.
- And, lastly, although it'll be more of.. stretch.. interactive vegatation?? D: That'll probably be a big no-no.. but pretty please with suger on top??
In short, I hope GWs 2 will utilize at least a few of the newest techs out on the market. Indeed, not everyone will have a high-end system that will be able to handle these techs. But for those who do have these high-end systems, please allow us to turn on/off, tweak, or otherwise set the power like always.
Thank you, and you may continue to talk about the in-game techs, like muskets, and magiks.
Last edited by HayesA; Dec 16, 2007 at 04:37 PM // 16:37..
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Dec 16, 2007, 04:41 PM // 16:41
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#70
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Banned
Join Date: Nov 2006
Location: Your Mom's House
Guild: 香港,poke, mad, BECK, nH
Profession: A/W
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yay Gunman ftw
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Dec 16, 2007, 04:52 PM // 16:52
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#71
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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ok to an extent i can agree with firearms in the future becoming prevelant in the GW universe, however there shoudl be some notes on this.
In our own history guns took a hell of a long time to be perfected. Basically the first usage of them for a few hunderd years was awful. The were difficutl to aim, cumbersome to use, slow, and broke easily. Bows were much faster and far more accurate than guns. So while i could see them being intorudced to GW I cant see them as being as good a weapon as the bow in the timeframe.
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Dec 16, 2007, 08:11 PM // 20:11
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#72
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Guys, do you even imagin this?
Mending + Machine Gun = OWNED
xD
No, seriously, I don't really think they will add such things like fire weapons.
Of course there will be more technological things around the world, but always talking about "Golems" and magical things.
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Dec 16, 2007, 08:16 PM // 20:16
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#73
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Blah we already have projectiles
its called Catapults, and Kournan seiges =P
In 200/250 years the asuran could make a gun, but for what?
There could be a quest called "Technologies Dawn"
Where an asuran starts thinking about Gun Powder, to fight off the dragons.
You could help him start the first gun (Which should be super dee duper shitty)
he tries to fire it, and it kills him (since early guns sometimes killed the user).
Thats how it should be, and since he was lets say an asuran hermit, he had no one to pass his research notes onto.
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Dec 16, 2007, 08:32 PM // 20:32
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#74
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Frost Gate Guardian
Join Date: Sep 2007
Location: In this remote place called hell.
Guild: Archons Ascendant [Arch]
Profession: R/E
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Anything but guns. ANYTHING. If they introduce firearms, there is no way I'll but the game. It's ridiculous, in my opinion, to add guns to a game like this. Other technology, sure. But not guns.
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Dec 16, 2007, 08:37 PM // 20:37
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#75
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I'd rather have guns than elves...
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Dec 16, 2007, 08:44 PM // 20:44
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#76
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Catrion-Leyt
Anything but guns. ANYTHING. If they introduce firearms, there is no way I'll but the game. It's ridiculous, in my opinion, to add guns to a game like this. Other technology, sure. But not guns.
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QFT =P.....
I rather have Ganondorf than Guns
And you know Ganondorf is hax...
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Dec 17, 2007, 03:57 AM // 03:57
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#77
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Krytan Explorer
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Damn, I can allready see it comming...
Extended Clips
5e / 2 sec cast / 24 sec recharge
Preparation. For 18 seconds, your guns can be fired without reloading.
(Attribute: Street Survival)
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Dec 17, 2007, 04:15 AM // 04:15
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#78
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by Chrono Re delle Ere
Mending + Echo + Machine Gun = OWNED
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You forgot Echo.
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Dec 17, 2007, 06:46 AM // 06:46
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#79
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Furnace Stoker
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I think in GW2, more mechanically advanced weaponry should be introduced such as flails, crossbows, maces, etc etc... (Basically the medieval stuff we don't have in game yet) I do believe how ever, hand held guns are pushing it a bit. If GW introduces say... muskets?, that wouldn't really fit with the over all style of the game. To avoid this Anet would probably do that cliche ugly generic wide end "boom stick" crappy gun design (See WoW - http://wow.allakhazam.com/images/fas...eledMusket.JPG ). So what I'm trying to say is Anet really wants muskets, they better have a unique concept for them and not some ugly rehash.
My one rule is that nothing should be hand held that looks too realistic (this is a fantasy game after all). This does not mean how ever, the GW universe isn't advanced enough for other modern warfare devices and engines. We already have siege turtles, so who's to say in 200 years Canthans and Krytans can't have cannons mounted in steel plate covers on wheels like a tank? Or even some sort of flying device? All of this however fits within Canthan culture much better, seeing as they're the imperial china of GW.
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Dec 17, 2007, 06:48 AM // 06:48
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#80
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Krytan Explorer
Join Date: May 2006
Location: California | Ascalon
Profession: Mo/
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BTW just because it is around 200 years later does not mean there if any technological or magical progress.
Look for example the dark ages, progress stalled. Compare that to the mere sixty years it took us to advance from the wright brothers to the moon.
Progress is extremely varied I wouldn't be surprised if nothing tech or magical changed in GW2. Perhaps the Asura gate system improves magic, but I actually think tech would have gone backwards with the near end of the human race and civilization and all.... =)
Face it in GW2 the Human race is in decline. >_<....damit Ascalon...plus I prefer the tech stay where it is now.
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